Kinanti Admaja, NIM372021003 (2025) USING PUZZLE GAME IN TEACHING VOCABULARY TO THE SEVENTH GRADE STUDENTS OF SMP MUHAMMADIYAH 4 PALEMBANG. Skripsi thesis, Universitas Muhammadiyah Palembang.
|
Text
372021003_BAB I_DAFTAR PUSTAKA.pdf - Published Version Download (1MB) | Preview |
|
![]() |
Text
372021003_BAB II.pdf Restricted to Repository staff only Download (243kB) |
|
![]() |
Text
372021003_BAB III.pdf Restricted to Repository staff only Download (283kB) |
|
![]() |
Text
372021003_BAB IV.pdf Restricted to Repository staff only Download (248kB) |
|
![]() |
Text
372021003_BAB V.pdf Restricted to Repository staff only Download (120kB) |
|
![]() |
Text
372021003_DAFTAR PUSTAKA.pdf Restricted to Repository staff only Download (201kB) |
|
![]() |
Text
372021003_LAMPIRAN.pdf Restricted to Repository staff only Download (5MB) |
|
![]() |
Text
372021003_COVER-LAMPIRAN.pdf Restricted to Repository staff only Download (1MB) |
Abstract
The title of this research is Using Puzzle Game in Teaching Vocabulary to the Seventh Grade Students of SMP Muhammadiyah 4 Palembang. The formulation of the problem was “Was it effective to use a puzzle game in teaching vocabulary to the seventh grade students of SMP Muhammadiyah 4 Palembang?”. The purpose of this study was to determine whether or not using puzzle games to teach vocabulary to the seventh grade students at SMP Muhammadiyah 4 Palembang was beneficial. Purposive sampling was employed to select 60 students as the study sample. The students separated into the experimental group and the control group. SPSS (Statistical Package for Social Science) 25.0 software was used to analyze the results. The mean posttest score for the experimental group was 83.20, which was higher than the control group's score of 75.73. The t-test result was 4.317, which is higher than 0.05, and the significance level (sig. 2 tailed) was 0.000, which is less than 0.05. It indicated that the null hypothesis (H0) was rejected while the alternative hypothesis (Ha) was accepted. It could be indicated that the Puzzle Game of Word Matching had significant impacts on students' vocabulary mastering compared to the conventional method. Key Words: Puzzle Game, Word Matching, Vocabulary Mastery
Item Type: | Thesis (Skripsi) |
---|---|
Additional Information: | 1. Prof. Dr. Indawan Syahri, M. Pd 2. Asti Gumartifa, S. Pd., M. Pd |
Uncontrolled Keywords: | Puzzle Game, Word Matching, Vocabulary Mastery |
Subjects: | Bahasa Inggris > Bahasa Inggris Kuno (Anglo-Saxon) Bahasa Inggris > Kesusastraan Bahasa Inggris Bahasa Inggris > Pemakaian Bahasa Inggris Bahasa Inggris > Tata Bahasa Inggris |
Divisions: | Fakultas Ilmu Keguruan Dan Ilmu Pendidikan > Pendidikan Bahasa Inggris (S1) |
Depositing User: | Mahasiswa Fakultas Keguruan dan Ilmu Pendidikan |
Date Deposited: | 03 May 2025 03:14 |
Last Modified: | 03 May 2025 03:14 |
URI: | http://repository.um-palembang.ac.id/id/eprint/30318 |
Actions (login required)
![]() |
View Item |